Monday, March 19, 2012

Designed Objects part one #251


The Nintendo DS Brain Trainer. This is a game with memory exersices designed to improve ones memory. It does this by engaging the user in fun and interactive activities on concentration and visual association.

 The Key Ring Finder. This object helps users remember where they put objects by allowing the user to push a button then listen out for the beeping and flashing of the missing object which has a finder attached to it. This is less of a memory trainer and more of a helper.

 Shoezooz. These are fun stickers for children to put in their shoes. It helps them to remember which shoe goes on which foot by matching the picture. This in turn helps them to remember their left and right.

 The Pill Box. This box is in compartments labelled with days of the week. They help elderly people or people on strict pill schedules to take their pills on set days without getting confused.
The L for Left hand gesture. This old trick is a way of helping children to remember their lefts and rights by being able to distinguish an L on the left hand. This is less of a designed object and more of a reminder. But it is one of the earliest ways we train our memories so I felt it was important to mention.


Images top to bottom:
http://www.amazon.co.uk/Professors-Brain-Trainer-Memory-Nintendo/dp/B000LITROQ
http://www.keyringer.com/
http://www.strollerguru.com/2011/06/01/shoezooz-educational-shoe-stickers-for-kids-help-them-learn-right-and-left/
http://www.promotionalpromo.com/Custom-made/7-Days-Pill-Box/PH7150573.htm
http://www.leonpaulusa.com/acatalog/left-hand-img.jpg

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