As I continued to weight paint Bob I realised that he kept deforming in specific places that were incorrect. I repeatedly tried to remove these before finally deciding that the incorrect deformations were being caused by not enough bones when the body bent and a reason I still couldn't figure out which was deforming the leg.
I then had to make a new skeleton which I did which had more bones in it. The new skeleton deformed a lot better than previously and required minimal weight painting which didn't take too long as I now knew which joints were connected to what skin ect making it very easy.
After I did this, I finished Sally who I had been working on steadily the same as Bob. I added Curves which I parented to IK handles and their heads to add handles for me to operate when they were animating.
I tested these and they worked fine.
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