When I went to animate Bob running I noticed that when I moved his leg handles his leg moved outwards instead of inwards. This meant he could not run or walk with bent knees which was a huge problem. I asked a tutor for help and learnt how to use both locators and pole vectors. When these were linked in to my ik handles the legs twisted at their hip joints at a ninety degree angle. This was now an even bigger problem. So I spoke to Byron. We looked at the way the bones were sitting and the bones were slightly splayed outwards which was affecting the way that the IK handles moved the legs. We moved the bones to a straight position and then moved the knees slightly forwards and the feet slightly backwards, hinting at the direction we wanted them to move. This was "how nature does it". Then I added new IK handles and the legs began to move in the direction intended. Unfortunately this meant that my weight painting was out and I had to now fix it.
Sunday, May 27, 2012
The middle #241
Thursday, May 24, 2012
Fixing Bob #241
As I continued to weight paint Bob I realised that he kept deforming in specific places that were incorrect. I repeatedly tried to remove these before finally deciding that the incorrect deformations were being caused by not enough bones when the body bent and a reason I still couldn't figure out which was deforming the leg.
After I did this, I finished Sally who I had been working on steadily the same as Bob. I added Curves which I parented to IK handles and their heads to add handles for me to operate when they were animating.
I tested these and they worked fine.
I then had to make a new skeleton which I did which had more bones in it. The new skeleton deformed a lot better than previously and required minimal weight painting which didn't take too long as I now knew which joints were connected to what skin ect making it very easy.
I tested these and they worked fine.
Saturday, May 19, 2012
Leg Weight Painting #241
The following images are a timeline of how I weight painted the right leg of my model. These images are show the process I used for all my weight painting.
2. After weight painting the right hip/thigh, right knee and right foot I tested the leg again to see if it was deforming correctly. It showed lots of sections of the left leg deforming also, I believed this to be accidental weight painting on that surface while I was doing the right leg. I noticed the stomach, knee and ankle of the model was deforming a lot better than previously.
3. I went and weight painted the same sections of the right leg, including erasing paint marks on the left leg. I noticed that the left leg was a lot better but I had missed some sections of the leg. I also noticed that the knee was very linear and not smooth, i think this might have something to do with the geometry of the mesh. The stomach of the model seems to be bending awkwardly, I used my own body and attempted to put my body in the same position and I could not. I will try to smooth the stomach down but since the position of the leg is not natural and will not be in this position I am not too worried. I will check what it looks like from the side.
Weight Paint Progress #241
As I weight painted I made sure to track my progress. I found that these images also helped a lot later, especially of the ones where I used the IK handles to deform the model. This was because they meant that when the skin didnt deform as it was supposed to I could use the image as a reference when I was weight painting to fix it.
Weight Paint Bob #241
The next stage of completing Bob was to bind his skeleton to the mesh of the model. I did this using smooth bind.
Having labelled my joints I found that selecting the parts I needed to weight paint was easier.
After this was completed I began to weight paint. I knew from having played with my IK handles after attaching Bob to the skeleton that some skin was deforming incorrectly.
IK Bob #241
Bob has Bones #241
I started to give bones joints so that I could move him ore easily. I decided to start with him first because Sally features less than Bob does. I knew that Bob needed to be quite acrobatic so I gave him heaps of vertebrae. I then realized that this was probably too many bones for his back than was needed. So I decided to give him less bones in his back.
Thursday, May 3, 2012
Storyboard #241
This is a storyboard including written annotations of the way my animation would play out.
This is a storyboard including written annotations of the way my animation would play out.
Character in Motion #241
My precedent was influenced by movement, this in turn influenced the way I wanted my animation to work. I wanted my characters to have as much movement as possible, including in little motions too.
Orthographic/Final Design #241
Bob: Side View
Retains mild muscularity, has a little bit of a belly for dynamism and still maintains traditional shape.
Bob: Front View
Sally: Front View
Is very feminine and curvy with an obvious bust and hips, looks petite, maintains traditional shape
Sally: Side View
Conepts for Sally #241
These are the concept designs for Bobs counterpart Sally. I wanted to make her very attractive, busty, small limbed ect but also show dynamism and retain traditional shape.
Developments: Character Concepts #241
I chose the idea of doing toilet man signs. This is Bob and I sketched three ways I could depict Bob. One as being very muscular, one as being very traditional and one with a little bit of traditionalism but with a bit of a belly which when animated would add dynamism.
Character Concepts #241
Using my precident and his paintings depicting movemement and dynamism I wanted to have a character that would show lots of movement. I drafted three ideas as are below with explanations written next to them of why they would be good.
Wednesday, May 2, 2012
Environments #241
The three environments that my characters would live within:
The sign where Bob lives permanently.
The two obstructive photos between Bob and Sally's signs.
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